Wednesday, September 30, 2015

Recruiting new Bloggers -Dorwulf

Hey guys. We are looking to grow this blog to become a pretty big place for gamers and others to unite under the banner of team GK. (By the way GK stands for Gaming Kings I think. We're not though hehehe) I would like to ask for you guys to share this blog with your peers and friends. Get the word out that we are starting our streaming and/or gaming. We will be sharing our best moments, funny videos, basically keep putting up entertaining stuff.

If you would like to become a blogger of Team GK, please E-mail teamtwitch101@gmail.com with this info:

Name
Twitch name
Gaming platform
Reason for wanting to be a blogger

You must make a minimum 1 post a week to stay eligible. You also must put in effort into your post or else you will be denied.

Post etiquette: put your game name after your title, for example: HERE IS MY TITLE -(your name here)
Keep your posts interesting!

Share the blog to your friends so they can also read your posts! Everyone's opinion matters.

Thanks guys for reading, and hope to see new bloggers soon!

Tuesday, September 29, 2015

TEAM GK GUILD!!! -Popkinkajou

Hello!
I would like to formally announce the guild we have in Guild Wars 2! We are Team GK!

Our server: Dragonbrand
Send me ingame mail @ Anthogorbe.9450 for a guild invitation!

We are a new guild that is just starting out and are looking to make it pretty big and social. All you have to do is play the game at least once a month to stay in! Don't be scared to ask people questions and don't hesitate to join!

When you do join, don't forget to "represent" the guild to be able to use guild Chat to talk to us. Our leaders are thinking about hosting giveaways and stuff with our guildmates to spike your attention span (har har har)

Feel free to send me mail to join!

If you are a free to play and it seems like you cannot send mail, put your game ID in the comments below for an invitation!

Monday, September 28, 2015

Will I play Call of Duty again? -Popkinkajou

I know I was all about Call of Duty... but for some reason after playing Guild Wars 2 I don't feel the desire to switch to any game anymore. Although I am interested in Star Wars Battlefront, I don't intend on spending the majority of my time playing it. I feel as if I will be spending all my time in PVP in Guild Wars 2.

Call of Duty is fun. It is casual and easy to get into. It has many senses of emotions and it is very fast paced. However, theres no real skill involved. I believe this is the reason why I like GW2 more.

Compare this review....
To this review...

Which did he seem more entertained and interested with?

See what I mean?

Friday, September 25, 2015

What class should you play? -Popkinkajou

 “What class should I play?” In Guild Wars 2 you're not confined to a certain combat role by your character class, and instead what class you should use is determined mainly by your play style. Picking the class that's right for you is an important, but sometimes daunting choice.
Below is a brief summary of each of the eight playable classes – noting their pros, cons and unique mechanics. This guide doesn't go into details about each game mode or provide popular builds, but instead gives an outline of what is appealing about each class and lets you discover the details.
Also it's worth noting that while I may mark some classes as 'Easy to play', this refers to their learning curve. In truth every class has a very high skill ceiling and you'll never "outgrow" an easy class - there's always more tricks to learn and tactics to master.
Warriors
Easy to play, High Durability
Heavily armored and well armed, warriors are your go-to front line brawler, built to take out opponents with ample amounts of brute force and aggression. With the highest defense in the game, a wide array of weapons to choose from and a number of offense boosting capabilities, warriors fight enemies toe-to-toe and overwhelm them.
Adrenaline is a special mechanic to help warriors in combat. Adrenaline is built each time a warrior lands an attack, slowly filling a meter above your weapon skills. This adrenaline bar allows you to unleash a powerful attack based on what weapon you're holding in your main hand – ranging from laying down giant rings of fire to powerful single strikes. The more adrenaline you've built up, the more powerful the effect when you activate it.
+High Damage Output - Warriors are the undisputed kings and queens of the raw numbers game. No matter what your build or weapon choice you're still going to be very dangerous.
+Natural Durability - Along with good damage warriors can also claim to have the highest possible health and armor totals available to players, making them very hard to take down.
+Weapon Selection - No matter how you want to fight, or who you're fighting, warriors have a tool for every occasion. Want some ranged AoE Damage? Go longbow. Looking for some added condition damage? Pick up a sword. Want to punt somebody off a cliff? Hammers work just fine for that.
+Offensive Support - Warriors are no slouch when it comes to supporting allies, and they really shine when it comes to adding to your party's damage output, using a number of shouts and banners to add more raw damage to any party.
-Shallow Bag of Tricks - Warriors have their fair share of control conditions like stuns and immobilizes, but even using those they're still forced to come at their foes head on. If you can't win by direct combat, warriors have very few alternatives.
Guardians
Medium difficulty, High Durability
Guardians are an armored hybrid class, able to fight with both sword and magic. Based on the classic paladin archetype, guardians specialize using boons to bolstering themselves and allies while still being effective in direct combat.
Fitting with the theme of buffs and boons, guardians have a special mechanic know as Virtues. Virtues provide a guardian with three always-on buffs to strengthen them. These buffs can be temporarily sacrificed to empower nearby allies, turning a personal source of power into potent support tools.
+Survivability - Guardians actually have very low health pools and lackluster healing skills, but more than compensate for it in other ways. The Virtue of Resolve provides constant health regeneration when active, Virtue of Courage allows guardians to block attacks periodically, and a number of weapon and utility skills provide added regeneration, protection and healing. They also wear heavy armor to mitigate whatever damage does manage to get through.
+Strong Boons - One of the best support classes in the game, guardians stack boons on themselves and allies with ease. Beside the quantity of boons they can throw out, guardians have ready access to nearly every boon in the game, allowing them to buff allies however it's needed.
+Damage Prevention and Healing - Possibly their strongest feature, guardians have a number of skills that remove conditions, restore health or straight-up deflect enemy attacks. A well timed skill like Shield of Absorption can save your entire party from certain doom.
-Poor Ranged Combat - Guardians are respectable fighters while in melee range, but in ranged combat they're lackluster. They only have one true ranged combat weapon, and while it deals good damage it's awkward when trying to hit a moving target.
-Long Cooldowns - To offset the potential impact of all their powerful blocks and heals, many Guardian skills have very long recharge times – so if you mistime your skills, you may not get a second chance.
Ranger
Easy to play, Medium Durability
Rangers are a jack-of-all-trades class, with weapons and skills to help them adapt to anything they might face. Fighting at melee or range, rangers use quick movements and agility to outmaneuver foes in a fight.
A ranger's special mechanic is their pets. A ranger may charm any pet he finds in the open world, and once he does so can switch to it or any other pet he's charmed whenever he's out of combat. Your animal companions come in a variety of shapes and sizes ranging from tanky bears and hounds to swift and deadly hawks and cats, each with unique stats and skills. Though not always reliable, pets can provide a boost to your damage output and protect you from harm.
+Versatile - If you ever find yourself in a situation you're not prepared for, you're playing the class wrong. With many classes you have to specifically gear and trait yourself to fill a role, a ranger can swap between combat roles easier than any other class, and still do them effectively. Rangers can also pick a more specialized pet to compensate for any weaknesses they may have.
+Ranged Combat - Rangers have effective melee weapons, but their ranged combat abilities are especially noteworthy – rangers have arguably the best ranged single target damage of any class.
+Mobility - Rangers have a number of jumps, rolls and evades built into their weapons, allowing them to skirt around the edge of a conflict or dance around an attacker with ease. Kite like a boss.
-Awkward AoE damage - While still able to deal damage to multiple targets, rangers have a hard time doing it – usually requiring them to line up multiple foes and hit them with a single arrow, or getting in close and laying traps at their enemy's feet.
-Pets can be Unreliable - While they can certainly save your butt in small skirmishes, pets can be downed very quickly in some situations. Most notably pet's don't dodge out of AoE spells, making them useless in large group fights like WvW or some dungeons.
Engineer
Hard to play, Medium Durability
Engineers are one of the most unique classes in GW2, and in MMOs in general for that matter. Although only able to equip a handful of conventional weapons, engineers have access to a number of specialty weapon kits like flamethrowers and grenades, giving them a deceptive number of combat options. Engineers also have a large number of tricks and gizmos to help them, though learning to master these tools can be difficult.
An engineer's unique mechanic is their tool belt. Essentially, instead of equipping a single healing or utility skill in each slot, engineers equip a pair of skills – one is the “normal” version equipped to the slot and another corresponding skill is equipped to your tool belt. For instance you can equip 'Elixir B' to your normal slot, and 'Throw Elixir B' will be added to your tool belt. These tool belt skills are often weaker compared to normal utility and healing skills, but the added versatility they offer are a powerful tool in the hands of a engineer.
+Weapon Kits - Engineers have a pitiful 3 combinations of conventional weapons, but it's hard to notice that when you're switching between a flamethrower, twin pistols and elixer guns on whim. Equipped as utility or healing skills, weapon kits replace your current weapon once activated, turning one utility skill into 5 separate attacks. You can swap between weapon kits freely and there's no cooldown like there is with other class' weapon swapping, ensuring always have access to the right tool for the job.
+Conditions and Boons - Engineers have access to a crazy number of boons and support abilities. They are also one of the most effective classes at stacking conditions on a target.
+Huge Number of Skills Available - Between weapon kits and tool belt skills, engineers have access to a impressive number of tools and toys at any given time.
-Complicated - The above point can actually be a huge downside to newer players, as it takes time to learn what your myriad of skills can do. For instance, if you have an elixer gun equipped you can pull it out and lay down a healing field, but in the chaos of combat it can be easy to forget about it – or if you do remember you have it, remembering what buttons to hit to get it.
-Melee is Awkward - While they do have a few short-ranged tools, engineers aren't really built for close combat, so dealing with closing enemies can be difficult – especially for newer players.
Thief
Medium difficulty, Low Durability
Thieves are your classic assassin or rogue type characters, boasting superior damage output and mobility. Thieves are adept at moving in and out of combat, striking down a target at the instant an opportunity presents itself and then getting away safely.
Thieves have a number of smaller unique mechanics to them. First is that thieves can steal from opponents – activating your Steal ability teleports you to your target and grants you a single use of one of several special skills, depending on what type of creature you stole from. Thieves also have no cooldown on their weapon skills, instead they use Initiative which is a resource shared between all your weapon skills. You can use Initiative to repeatedly spam a weaker attack or spend it all to use a powerful skill several times in a row. Last, when a thief is wielding two one-handed weapons they can use both of them for a Dual Wield attack that changes based on what specific weapon combination you have equipped.
+Burst Damage - Using their Initiative system, thieves can unload a large amount of damage in a very short amount of time. Combined with their naturally opportunistic fighting style, thieves are very good at spiking down targets.
+Mobility and Positioning - Thieves have access to a number of teleports and dodges, allowing them to engage and disengage their enemies with ease. Because they can cover a lot of ground quickly, thieves are very good at catching foes when they're weak and unprepared.
+Stealth - More so than any other class, thieves can utilize stealth. A number of utility skills – and even a healing skill – allow you to cloak you and nearby allies to let you slip away from dangerous situations or sneak up on enemies.
-Fragile - Although they wear medium armor thieves have a very low amount of health, so you'll have to make good use of your mobility to make sure take as little damage as possible.
-Loses Effectiveness in Large Group Combat - Thieves are much better at dueling or picking off lone opponent than they are in large scale combat - their ranged weapons don't have a very long reach, and they only have a handful of AoE skills.
Elementalist
Hard to play, Low Durability
At first glance you may think of an elementalist as your typical stand-and-deliver magic caster, but if you try to use them as a back line artillery piece you won't get very far. An elemantalist is a complex and intricate class, and getting the most out of them is difficult – but very rewarding. Boasting some serious damage output, powerful utility and arguably the best mobility in the game, a well played elementalist is a very powerful fighter.
The unique mechanic of an elementalist is their ability to channel four elements – Fire, Water, Air or Earth. Depending on what element you're currently channeling you'll have access to a completely unique set of weapon skills (with their own separate cooldowns), and the properties of many of your utility skills will change as well.
+Elemental Attunements - Your ability to channel different elements essentially turns your one equipped weapon set into four – each with a different specialization. Learning when to swap to each element and using your full arsenal of skills is essential to playing an elementalist – if you only stay in Fire the whole time you're locking yourself out of the elementalist's full potential.
+Mobility - To compensate for their low survivability, elementalists have a large repertoire or movement skills to get themselves out of trouble. Much QQ has been had from players trying to chase down a wounded elementalist.
+Lots of Combos - Elementalists are the masters of 2 + 2 = 7. An elementalists can use many skills in tandem to produce results much greater than the sum of their parts. Not only can elementalists combo with their own skills, but they also lay down a number of elemental combo fields to help allies as well.
-Terrible in a Straight Fight - The downside to having so many neat tools is that you're expected to use them. If you don't milk your skills for all they're worth or make proper use of combo fields, elementalists are pretty weak.
-Very Fragile - Elementalists are far and away the squishiest class in the game. If you can't mitigate or avoid damage you'll be spending a LOT of your time admiring the floor.
Necromancer
Easy to play, High Durability
An interesting take on the typical dark spell caster, necromancers combine a large and versatility skill set with an amazing amount of staying power. Necromancers win through attrition and pressuring opponents into submission, able to inflict an impressive number of conditions and shrug off counter attacks – the longer a battle goes, the more of an advantage a necromancer builds over their opponent.
A necromancer has use of Death Shroud, which provides a them with a unique set of skills as well as acting as a secondary health pool. As nearby creatures die or as a necromancer uses certain skills, your Life Force bar will fill up. A necromancer can then use their accumulated Life Force to activate Death Shroud – your Life Force drains over time or as you take damage, but while in Death Shroud your skills are replaced with a new unique skill set. While in Death Shroud damage you take is subtracted from your accumulated Life Force and not your health, giving necromancers a huge boost to their already great survivability.
+Versatile Skill Sets - Even a year after launch there's STILL a ton of debating among necromancers as to the most effective play style – that should tell you just how many different strong play styles there are. While many people prefer condition based play necromancers can also tank, control opponents, lay down impressive AoE damage, summon hordes of minions or even heal and support allies.
+Conditions - When properly equipped for it, Necromancers are considered the best class in the game at stacking conditions on their unfortunate targets. Necromancers have access to a number of powerful controlling effects (most notably Fear) as well as being able to stack health degeneration effects like Bleeding on multiple opponents for heavy sustained damage.
+Survivability - Between Death Shroud, their large health pools, their great healing skills and traits that allow you to leech health from enemies, necromancers are very sturdy. They do wear light armor though – otherwise they'd be unkillable. Necromancers also have access to a number of skills to help them defend against particular enemy strategies – for instance Spectral Armor can help you survive burst damage, or Consume Conditions can alleviate a lot of condition pressure.
-Limited Mobility - Once they have someone in their grasp, necromancers can control and pressure them forever – the tricky part is catching them in the first place. Their lack of mobility also makes escaping from a losing situation more difficult as well.
Mesmer
Hard to play, Low Durability
Mesmers are the trademark class of the Guild Wars series and are one of the most unique, subtle and deadly classes in any game. Specializing in manipulating foes and countering their opponents strategies, a good mesmer will generate more hate in PvP chat than all other classes combined.
A mesmer specializes in creating Illusions to either confuse, damage or otherwise hinder their foes. These summoned pets resemble their owner and come in two varieties: Clones look just like their creators and have low combat abilities, designed more to trick opponents momentarily. Phantasms are noticeably transparent and magical, and have powerful attacks to add to a mesmer's damage output. All Illusions can be used by the mesmer with their Shatter skills, which causes Illusions to self destruct in exchange for one of several powerful effects depending on which Shatter is used..
+Tons of Unique Tricks - A mesmer has a very large arsenal of tools including reflecting projectiles, stealthing allies, creating portals for allies to warp through, making decoys, and much more. A good mesmer always has something on hand to turn the tables on their opponent.
+Powerful “Pet” Play - You know what's more frustrating to fight than a mesmer? Four mesmers. A mesmer can summon Illusions as temporary allies, so your enemies always have multiple opponents to worry about. If you're lucky you can even get your opponent to waste powerful attacks on your Clones.
+Control - As a mesmer, you'll be making your opponent fight on YOUR terms. Stacking Confusion to punish them for using skills, blocking attacks, reflecting projectiles, teleports, or constantly harassing enemies with your Illusions, a mesmer will always find a way to throw their opponent off their game.
-Fragile - One of the least durable classes in the game, mesmers are forced to rely on their many blocking and mobility skills to survive. Having weak condition removal skills doesn't help either – you're only defense is not getting hit in the first place.
-Ineffective in Direct Combat - If you exhaust your bag of tricks mesmers are very poor at exchanging blows with opponents. Mesmers can't dish out much damage without their Illusions and other tools, so if you find yourself in a corner you're going to be at the mercy of a very, very angry warrior.

Sunday, September 20, 2015

Beginner's tips to Guild Wars 2 -Dorwulf

What is the Fastest Way to ...?
Ask 100 different players and you are likely to get 100 different answers because there are so many ways to succeed. However, there are a few highlights that most agree upon, presented in no particular order:

Level-up
Work on your Personal Story. Every level or two there is a new episode with appropriate rewards. A new chapter is unlocked every 10 levels beginning at level 10 and continuing through level 80.
Complete Renown Hearts in starter areas.
Participate in dynamic events when they are announced.
Crafting
Keep your equipment upgraded to maximize your power.
Adventure with others in a party. You receive the same rewards as when you go solo, but completing tasks is faster when you work together.
Using a Tome of Knowledge will instantly grant you one level.
Using a Writ of Experience gives a small amount of experience
Use both food and utility nourishment. Each gives +10% experience from kills plus additional stats.
Summoned allies may increase effective DPS and distract hostile NPCs.
Join a guild that maintains the +5% kill experience buff and other benefits.
Beginning at level 18, adventure in WvW. At level 30, do Dungeons and use your Trait points.
Stay in areas just below current level and remember there are similar low level starter areas for each playable race.

WvW Level-up
World versus World experience (WXP) is separate from normal experience.
Learn the basics while following a zerg.
Complete WvW events.
Complete WvW daily achievements.
Get WXP upgrades with World Ability Points.
Use WXP Consumables and Boosters.
Purchase WvW infusions from a Laurel Merchant (WvW).

Get Rich
Completing daily achievements doubles your reward for different activities each day.
Get equipment from personal story and loot drops rather than buying from merchants or at trading post until reaching level 80.
Trading Post if you buy low, sell high and are patient.
Selling Gathered resources on Trading post.
Beginning at level 15, World bosses appear on a regular schedule and at level 30, do Dungeons.
At level 80, Champion farming. Lower level champion farming has been retired. Lost bandit chest train.

Get Trinkets
Trinkets may represent up to 40% of your power. Upgrade them. The earliest they are available:

Level 1 crafting Back Item.
Level 1 personal story rings.
Level 2 accessories (earrings) are available from Renown Heart vendors in starter areas after completing the associated tasks.
Level 15 amulet, a Jeweled Broach from one of two different merchants in Kessex Hills.

Get more / larger bags
Bag space is at a premium at low levels, but most guilds have high level players that will happily gift lower level members unneeded bags when asked courteously. However, begging for gold is considered rude by most.

Level 2nd Character
If you have one high-level character then level up of another is easier.

Use previously acquired consumables
Experience Scroll (increase to level 20).
Tome of Knowledge and Tome of Knowledge.png Tome of Mentorship (+1 level).
Writ of Experience (+5% of a level).
Ineffable equipment is account bound when crafted, is of Exotic rarity, and has stats boosted by 6 levels above the required level.
Though weapon swap is only unlocked at character level 15, entering PvP mode allows equipping of a second weapon set. This can be used to unofficially unlock weapon swapping at level 2.

Items, drops, and vendors
When at a vendor, you have the option "sell junk" in your bags (in the bottom right), it will automatically sell all useless non-salvageable items that are not in Invisible bags, which stop items from showing up on the sell interface.
Jute drops reliably from bandits and skritt. It is also easily salvageable from low level cloth gear.
The price in the lower right-hand corner of an item's tool-tip is what a vendor will pay you for it.
However, you can sell any item that is not account bound or soul bound above or below this suggested price on the trading post. Be aware that excessively low listings like these will be a detriment to one's gold, losing money in the process.
Remember the trading post has a listing fee, which means you will actually lose coin when selling it for 1 or 2 Copper coin above the merchant value.
When you go to a merchant to sell, you don't have to use the merchant's window to sell. You can go to your inventory bags and right-click the items you wish to sell individually.
You do, however, need to have the merchant's "Sell" interface open or this option will not appear.
The Mystic Forge is a unique object that can take several combinations of items to produce new ones. Throwing four items of the same rarity will produce a new item of the same, or greater, rarity.

Bag Management
Press the cog icon in the top right corner of your inventory, to open a mini menu with which you can press "Deposit all collectibles" to put all crafting materials into the bank (which later can be accessed from the crafting interface from a crafting station).
Minis will not be automatically deposited and will require manual deposit via right-click menu.
Press hide/show bags to hide the names of the individual bags, to make it appear as one bag instead of separate bags.
To split a stack you drag the stack to another slot while holding down the Alt key. You will get a pop-up in which you can enter the number of items to split.
You can move your bags around to organize your inventory easily. Just drag your current bags into different slots. Items within the moved bag will remain.
Certain types of bags have useful special features.

Upgrades
To upgrade your bags, simply drag the new (bigger) bag over the smaller bag. Any items inside the previous bag will automatically transfer to the new bag.
You may add new bag slots for individual characters by purchasing a Bag Slot Expansion.
You may get a Free (almost) 20-Slot Bag

Gathering, salvaging, recipes, and crafting
Purchase your gathering items as soon as possible. A pick, an axe and a sickle only cost a few coppers each and allow you to loot resource nodes.
You don't need the bank to access your bank items. Any crafting station functions as a bank, too.
You can do every single crafting profession in the game. You can have two active at a time. It costs some coin to switch them out and the fee depends on how many recipes you have. You don't lose the recipes you have when you switch. To save money, it is therefore cheaper to create a total of 4 different characters, maxing two disciplines per character to avoid this fee altogether.
Try not to pass up on a harvesting spot. It takes a few seconds, it's free experience, and you never know if you'll want to take up a discipline that uses it later. You can also sell the materials at the trading post. Mid-level materials are especially valuable as fewer people visit mid-level zones.
When you start crafting, be absolutely sure to discover recipes that your materials allow after mass-producing one item. When a refinement is new to a crafting level, it generates a lot of experience, whereas in later stages this experience is minimal. At that point discoveries of levels close to your current level will progress the discipline's level a lot faster than refinement will.
Via crafting, you can create bags of which content is invisible at vendors, will not allow its crafting materials to be deposited via the cog icon, and are untouched by the automatic sorting when you use "compact" to push your items into the first available slots. If you are someone who has troubles with accidentally selling gear you are actually going to be using, get yourself one of those bags to avoid these minor frustrations. Also remember that every vendor has a buy-back option, which will contain all the items you have sold to a vendor within the zone, as long as you don't log out, change characters, or zone out.

Better salvage kits give you a chance to get the runes or sigils on Masterwork and higher quality gear, including Rare, Exotic, and Legendary. It is not possible to salvage Ascended materials. Fine and Basic items are more abundant and can serve was quick salvage items or sold in bulk to merchants if the resulting materials are not desirable.
Refer to the trading post if you want to see which materials are worth the most and least.

Chat, emotes, and chat commands
Type "/?" to pull up the hint interface, just in case you forget something.
Type in "/wiki" to open the official Guild Wars 2 wiki. You can also search the wiki from the in-game chat directly. Type "/wiki (whatever you're looking for)" to browse directly to the article you might be looking for. Per example: "/wiki condition damage" will bring up the article condition damage. Also note that many Guild Wars 2 wiki articles may be case sensitive.
Type "/age" to see how much time you have invested in your current character, and into your account.
You can "/kneel" in front of certain statues and idols to receive the assorted effect.
You can synchronize your emote with others by typing the desired emote followed by a space and an asterisk ( *). Ex "/dance *".
You can direct your emotes at your current target by adding a space and an at sign ( @) at the end of it. Ex. "/point @".
Remember that you can always report a bug using /bug command.

Leveling, hearts, and dynamic events
After you finish a Renown Heart, go to the Renown Heart's NPC and check their wares. Some of these NPCs might be able to sell you items you need (especially accessories), items with more stats than others (like Modniir weapons), items with unique skins, or even items that allow you to use mechanics your profession is not able to use.
Never simply run away once you've completed a dynamic event. Try to talk to the NPCs around you and try to follow any of the conversations NPC's may have. There may just be one or more events coming up that were accessed by completing the previous one.
If you find yourself in an area with enemies that are too difficult for you to take on alone, but you've done all the other events in that zone, you will likely have a more pleasant experience by travelling to the other races' areas. You get scaled down to match the levels in those zones and can do all of their renown hearts and events, while still earning experience and items to match your own level! Do note that event rewards are appropriate for the level of the event, unless the event is more than 30 levels below your character's actual level, in which case you will receive rewards for that level (a level 70 character in a level 25 event will receive a level 30 reward for the level 25 event).
You don't need to be nearby when an event ends in order to get credit for it. However, you do need to be in the same zone. Leaving the zone cancels your participation, even if it was a disconnect or client crash.
Stick around after a dynamic event, certain NPCs may turn into karma vendors or regular vendors, just like renown heart NPCs turn into karma vendors.
If you want to level up faster, you can try crafting. It is currently the fastest known method to gain experience. Each crafting discipline leveled from 0 to 400 will give 7 actual levels for your character, disregarding starting level. The best experience yield is thus at level 73, which means you will have hit level 80 after you progressed a discipline from 0 to 400 (or sooner, in the event of bonus experience).
Farming is subjected to diminishing returns. This means farming the same monsters or events will start to generate less and less items as time goes on. This is due an anti-farm code. See also Anti-farm code on the Guild Wars (1) wiki for more information.
For dynamic events, it is advised to use as much area of effect damage as possible. Damaging multiple enemies sufficiently will allow for more chances of loot.

Combat and abilities
There's an option "Melee Attack Assist" that prohibits you from walking through enemies (this makes it easier to stay in melee range). It might be better to turn it off, depending on your preference.
The very first skill on your skill bar is your default auto-attack. This means your character will use the skill on cooldown (the first weapon skills do not have a cooldown). Most skills can be designated as your auto-attack, but will still respect their individual cooldowns before activating again.
If you're being chased by a ranged enemy, you can use another enemy (a neutral one (these have yellow names) like a boar would work well) to obstruct the projectiles. This will anger the neutral monster towards the enemy attacking it, which causes a fight between the two. This lets you escape more easily.
There is a range indicator on your skills. There's a red bar below the skill if you're out of range.
When you're downed, try to select a target with low health (you can also use the Tab key to shuffle through available targets in your field of vision), as it'll give you a better chance of rallying before you are defeated. Don't spam your dodge, as you will have 1 second of invulnerability whenever you rally or are resurrected. You want to avoid incoming damage at all costs until your healing skill is off of its cooldown. If you happen to be defeated, don't immediately travel to a waypoint, either. Waypoints cost you coin, and other players can still revive you. If the area's busy it might be quicker to wait for someone to come along than to walk back from the waypoint.
However, during WvW or difficult boss fights and events, you will notice a lack of players resurrecting you. This means that they expect you to either wait the end of the battle or waypoint (reviving from defeated state is long and basically neutralizes another player, and in most cases will cause the reviver to get downed/defeated himself as both players and AI react aggressively to reviving).
Holding down the Ctrl key + clicking an enemy will call them out to your group, putting a targeting reticle over their head. If someone else calls a target, T will target that enemy so your team can focus on particular enemies first. This feature is usable even without a group.
When fighting a champion or other strong enemy, a good strategy is to hit some of the enemies nearby, bringing them to low enough health for easier rallying when you are downed. Similarly, when fighting in a group and you see someone near you who is downed, killing a monster they have hit before will also rally these downed players. This ensures both the rally and the damage that would've been lost if all players had started to rally this downed player directly.
In WvW fights, focusing on defeating downed enemies can both ensure that your downed allies will rally and that these enemies will not; provided you are not downed yourself in the process.

PvP
The trebuchet in the Battle of Kyhlo is strong. It deals about 9-11k area of effect damage and you can reach it from the start of the match, shooting before enemies take their first base (windmill/mansion).
You are most vulnerable while using the trebuchet. Keep an eye on your surroundings.
A lot of the map is destructible. The trebuchet can clear away much of the surrounding area and open new paths.
The Skyhammer Cannon on Skyhammer is a key target in controlling the map, due to its massive damage capabilities. The cannon is pivotal in team fights.
Skyhammer greatest danger are the ledges and platforms that shatter. Use this to your advantage by utilizing skills that Pull Pull or Knockback Knockback.
Keep an eye on the platforms. If they shatter randomly with no one around, someone is setting you up for a quick kill.
Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted. Stability is an important boon to have on this map.
You can access the Heart of the Mists from anywhere by clicking the two crossed swords icon in the top left of your UI, then clicking "Go to the Heart of the Mists." in the menu that appears.

User interface and keybindings
When playing on a foreign client you can instantly translate any game-text into English by pressing the right-hand Ctrl key.
You can adjust your mouse turning speed with the slider in the general options (first or default tab in the options menu). Adjust your camera rotation speed to very high to remove any sluggish experience when you turn your camera.
There are no mail boxes. You can send items away with a right-click, and collect them through the mail icon in the top left of your UI.
You don't need to go to the trading post NPC unless you are picking up bought items or coin. You can sell items, browse the trading post, and buy items from anywhere by pressing the O key.
Hold Alt and click any spot on your map to place a personal waypoint. Alt-click it again to remove it.
Hold shift and click on the map to ping points for teammates or draw lines on the minimap like you did in Guild Wars.
You can turn the default double tapping of movement keys to dodge off when you want to do a jumping puzzle. You can also bind dodge to a key if you want, which can make it feel more natural when you use it, since you won't have to pick up the key you're using to move.
Holding down the Ctrl key highlights all enemies (including friendly and neutral enemies, and gather nodes) in the direction you are facing.
It is suggested to turn on autoloot in the options. This will skip the loot window when looting items, and will place all the items directly into your inventory (unless your inventory is full, which will trigger a loot window). If you don't like autoloot you can press F twice and it will pick everything up (that way you wont miss any upgrades and always know what you have picked up, without checking the icons to the right-hand side).
You can even bind a key to AoE loot on keyboard settings, with this you can loot all mobs within your AoE with just a key and without having to walk near the mobs in order to loot. Very useful in big and rushed events with several mobs, like Ulgoth per example.
You can switch the A key and D key with the Q key and E key respectively to allow for easier strafing (if you prefer). You can also use the default settings and hold down the right mouse button to strafe with A and D.
You can dye your armor in your hero panel by clicking the pipet (dropper) icon for free. The more dyes you unlock, the more dye options you will have. Dyes are activated per account.

Exploring
You can travel to every racial capital from Lion's Arch, by using the associated asura gate.
If you need to travel to a city, or even just outside one, and wish to spend as little as possible, you can do so by traveling through the Heart of the Mists or a World versus World map. Each of these maps has an asura gate leading to Lion's Arch, from which you can take another gate to each of the racial capitals.
Heart of the Mists is accessed by opening the PvP window (click the crossed-swords icon in the top-left menu), then clicking "Go to the Heart of the Mists."
World versus World is accessed by opening the WvW window (shortcut key B or click the tower icon in the top-left menu) and selecting Eternal Battlegrounds or one of the borderlands. Note that these maps often have a queue for entry.
Exploring a zone in full may allow you to encounter special areas you would have missed otherwise. Often these areas include jumping puzzles, achievements, and events.
Finishing any non-city zone (100% completion in that zone) rewards you with 2 pieces of equipment, crafting materials, and Transmutation Stones, scaled to meet the maximum level of the zone. Note that this equipment disregards your profession.

Miscellaneous
You can edit your own music into the game and have it play during different times as explained here.
Using waypoint within a city is free.
The higher your level, the more waypoints cost. Waypoints also come with a base travel fee (as high as 1 Silver coin 39 Copper coin at level 80).
You can have two different type of nourishment effects simultaneously (the icons are different). These effects persist in defeated state.
You can reset your traits, any time you are out of combat, for free in your Hero Panel.
You can walk in Guild Wars 2. Go to options and click the tab Control Options (mouse icon). In the movement section (the first section), you can assign any unused key to "Walk" to toggle walking.
NPCs are usually affected by boons you inflict on them, such as swiftness to improve their movement speed.

(SOURCE FOR EVERYTHING WRITTEN)

Apologies for lazy copy paste, but some readers do not go to a wiki page, so to bring stuff like this to light, I have placed the tips here for the new players

Saturday, September 19, 2015

My addiction never ends -Popkinkajou

Hello, I've come to the realization that Guild Wars 2 is an amazing game. Why haven't I heard about this game sooner? The PVP is great!!

The Engineer is a great advanced class, the Mesmer is the most annoying thing on the planet, and everything regarding a condition damage is always being screamed about yelling "NERF THAT DAMAGE"!

Who am I? Well, you can add me ingame! Anthogorbe.9450

Now, when you want to pvp you can play with me!


a Pyromancer build for the Engineer in action. Enjoy :)

Everyone's waiting on PS4 game releases to stream again. Hold on.

I got tired of Advanced Warfare and I don't have a good enough PC to stream Guild Wars 2

Friday, September 18, 2015

Free to Play Restrictions in Guild Wars 2 -Dorwulf

Hi guys. I've been asked this quite a few times about the restrictions on Free to Play accounts. I will place it here:

Account types: Free, Core, & HoT

What’s the difference between playing for free and playing on an account with a registered serial code?

See the chart below for a full comparison of free accounts, core accounts, and Heart of Thorns accounts.


Free Account
Core Guild Wars 2Account
Heart of Thorns Account
Character Slots
2
5
5 or more*
Bag Slots
3
5
5
Revenant Profession
No
No
Yes
Heart of Thorns Maps & Content
No
No
Yes
Central Tyria (Core) Maps & Content
Starter maps only until character reaches level 10
Lion’s Arch unlocked for each character at level 35
Yes
Yes
Masteries
No
No
Yes
In-Game Mail
Can only send to mutual friends
Can’t send gold or items
Yes (accounts created after August 28, 2015 require SMS or app authentication to send gold and items)
Yes (accounts created after August 28, 2015 require SMS or app authentication to send gold and items)
Guild Bank Access
No
Yes (accounts created after August 28, 2015 require SMS or app authentication to withdraw)
Yes (accounts created after August 28, 2015 require SMS or app authentication to withdraw)
Whisper chat
Except for mutual friends, can only whisper in the same map, one new person every 30 seconds
Yes
Yes
Map chat
No
Yes
Yes
Squad chat
Unlocked for each character at level 30
Yes
Yes
Looking For Group
Unlocked for each character at level 30
Yes
Yes
PvP Chat
Team Chat always available
Chat in PvP Lobby unlocked when the account reaches PvP rank 20
Emotes, Map and Say chat unavailable during matches
Yes
Yes
WvW
Unlocked account-wide when one character reaches level 60
Yes
Yes
Daily Login Bonus
No
Yes
Yes
Gem Store
Items unusable by free accounts (such as glider skin) are unavailable
Yes
Yes
Currency Exchange
Gems to gold exchange available, gold to gems exchange unavailable.
Yes
Yes
Trading Post
Can buy and sell items from a selected list.
Yes
Yes
Forum Posting Access
No
Yes
Yes
World Transfers
No
Yes
Yes
*Depends on the version of Heart of Thorns and whether the account was eligible for a free character slot.

Thursday, September 17, 2015

SCRAPPER! Guild Wars 2 Elite Specialization and SAB talk -Popkinkajou

Firstly, The teaser for the Elite for the Engineer has finally unveiled it's true nature. The SCRAPPER. Although lore-wise, if you're a Charr in the Iron Legion, being a "scrapper" means you're worthless. Hilariously that's going to be a thing.
Also there was an event a long time ago called the Super Adventure Box. Which from the video you will see down below, seems like a very tough but very fun jumping puzzle. There is also more news about the Scrapper,

Be sure to support this youtuber for bringing content to us as frequently as possible.

Also Dorwulf! I know you're a lvl 80 now. I will catch up to you! I'm jealous you are able to do the Fractals of the Mist (end game dungeons)

Guild Wars 2: Heart of Thorns -Dorwulf

Heart of Thorns is the first expansion coming to Guild Wars 2 (GW2). It brings along with it a whole slew of new features including:

ELITE SPECIALIZATIONS
Tired of your class? Upgrade them to an Elite specialization! Thief? Now you could be a Daredevil! Guardian? Now you could potentially become a Dragonhunter! Limitless customization and overall an experience that is well worth it.

MASTERY SYSTEM
It is getting reworked into something of greater nature. It is going to be a much better format than the previous version of the mastery system. Be prepared for endless combinations that could rule the battlefield!

THE REVENANT
The new class whose focus is on changing stances to have a new fighting style! Wearing heavy armor, the revenant is a force to be reckoned with on the battlefield. If you purchase the expansion, why not give the revenant a go?

GUILD HALLS
Have a guild? Now you can create a guild hall! This is a welcome feature and brings life into the guilds where they can have a place to meet up and hang out.

RAIDS
The biggest update. Raids are coming to GW2. This is the end game content everyone wanted and now we are getting it. The toughest battles are yet to come....

READ MORE ABOUT HEART OF THORNS HERE

Reminder that Guild Wars 2 core game is now free to play, and I suggest that you all try it yourselves!

Wednesday, September 16, 2015

Guild Wars 2 Engineer ELITE Specialization Revealed!! -Popkinkajou

The Elite Specialization for the Engineer class has been revealed for the latest expansion for Guild Wars 2 called Heart of Thorns.

The speculated name is "Forge" and it seems from the teaser trailer it relates to using drones and having the ability to equip a Hammer.


From the video produced by Wooden Potato, he explains his reasoning behind the speculation for the name, what he feels about the class, and what it may mean for Engineers.

This is a major change to the normal Engineer gameplay, because the Engineer never had any close quarter combat weapons besides a few kits. Adding the hammer greatly changes the overall gameplay to the Engineer and is quite possibly the biggest change for ELITE specializations from the expansion.

Monday, September 14, 2015

Top 10 tips for New Guild Wars 2 Players -Dorwulf

I discovered Bog Otter's video through a subreddit of Guild Wars 2 and decided it is a perfect video for the new folk who are jumping into the game to watch and learn about the game itself.

These are tips for the new folk. If you know the game, help out the new folk in the game. most are new free to play people who don't know what they're doing.

And here are 7 reasons to get Heart of Thorns! The Guild Wars 2 Expansion.

Be sure to subscribe to the two youtubers to support them for making such great content for viewers.

Saturday, September 12, 2015

I play Guild Wars 2 now.. -Popkinkajou

Yep. You heard that right. Dorwulf talked me into it and now I am addicted. I am an Engineer who loves to PVP. I set up turrets and defend points so well that I am usually the top of the team. Nobody can get past me and my barrage of turrets.


The engineer also has many utilities, such as kits to use in combat. Those kits could support the team or destroy the enemy. Knowing when to switch kits before the match starts is the key to victory.

Here is an expert's guide to a good PVP build. For anyone interested in playing the game, I suggest playing as the Engineer if you are good at multitasking.


Friday, September 11, 2015

Why I think Games are failing to impress -Popkinkajou

Because it's all about money.

-The end


I'm kidding. The reason why I think games are moreso becoming a one-time exploration is because they do not make enough money if you stick with that game for more than a year. So what do they do? Release smaller games for full price and release one each year to make a yearly profit.

Money makes the game and money is expected from playing the game. Why, then, do we allow this?

Because we have no choice. Companies are all becoming more enthralled about money.

Hell, look at Bungie. They released a game based on hype, made a lot of money, and look at the game! It was a total mess. No story, repeat instances and just simply lazy design. Sure, if you loved grinding that was the game for you. Other than that, no. The game was pretty bad.

A good look at a company would be Ubisoft's Assassin's Creed Franchise. It's an open world game FILLED to the brim with activities and side quests. It is a game that you can spend a lot of time in. AND IT'S AN ANNUAL GAME. This is content and Quality that everyone wants.

Or, they can split the work for an annual release like the Call of Duty Franchise. Infinity Ward, Treyarch, and Sledgehammer all take turns each year releasing a game. This way, annual release, money, and you keep buying it.

Annual release means more profit. So smaller games for more money. See what I'm saying?

That's why everyone wants a classic. Because they cared about us back then.

(I still buy the games I want so F--- you)

Thursday, September 10, 2015

GUILD WARS 2 IS FREE -Dorwulf

Guild Wars 2, an award winning MMORPG is now NOT buy-to-play, but it is now free to play.


Check this game out for yourself guys! It's a blast.

Webiste is HERE

What the free to play offers:
"Our Business Model

Guild Wars 2 has the simplest of business models: buy the game and play it as long as you want with no monthly fees. We’ve been championing this as a great business model for MMOs since launching the first Guild Wars® a decade ago. We continue to believe in buy-to-play. It’s good for gamers and good for developers.
This business model has been fantastic for Guild Wars 2 and our fans. Since launching three years ago—almost to the day, today—we’ve sold more than 5 million copies of the game. And we’ve delivered more than 40 major content releases, with world-changing events, Living World episodes, and feature packs, all free of charge.
Expansions are the one place where the buy-to-play model gets a little tricky. When you’re coming in as a new player to a game that has a bunch of expansions, what exactly should you buy in order to play with your friends? The base game and also every single expansion? We’ve seen examples in the industry where that kind of thing has gotten out of control. It doesn’t seem right, and we want to do better. As we get ready to ship our first expansion for Guild Wars 2, we want to ensure that we keep the business model friendly and simple. So let’s be clear that when we say Guild Wars 2 is buy-to-play, we’re only asking you to buy one thing: the current release, Guild Wars 2: Heart of Thorns.
To accomplish that, we’ve already included the core game as a free bundle for anyone who buys Guild Wars 2: Heart of Thorns. And today we’ll go a step further: we’re making the core game free for everyone. For anyone who’s been curious about Guild Wars 2, now you can just go to guildwars2.com, download the game, and start playing.
If anyone can play Guild Wars 2 for free now, does that mean we’re switching business models to free-to-play? Are we going to be one of those games that aggressively monetizes free players through microtransactions? Absolutely not. Guild Wars 2 remains the same game it always has been. We’re making the core game experience free because we’re confident that anyone who loves Guild Wars 2 will buy Guild Wars 2: Heart of Thorns."

A Call to Action

Guild Wars 2 is famous for having the friendliest community in online gaming, and that community continues to grow. With Guild Wars 2: Heart of Thorns on the horizon, of course the game was going to have an influx of new players. And now, with this change, it will have a larger one. I ask you, the game’s veterans, to be the friendly faces that will welcome all these new players to the game.
To celebrate this special three-year anniversary of Guild Wars 2, we’re giving current players an all-new Royal Guard Outfit. Wear it with pride whenever you want to show that you were there early on, and that you’re someone that new players can go to for help.
Guild Wars 2: Heart of Thorns is full of end-game content, including Masteries, Fractals, Stronghold, and our newly announced challenging group content, raids. It’s coming on October 23, just 55 days from now! This is the perfect time to bring new players into your guild, to help them level up and master their professions, to practice coordinating as a team, and to prepare for all the challenges that the jungle will bring.
Mike O’Brien